Condition Overload is a mechanic inWarframethat shares the same name with a popular weapon mod. Its effect is fairly simple, but once players start stacking multiple sources of this effect along with other deciding factors, then things can get confusing pretty fast.

While players can get away with just using Condition Overload-style effects on theirweapons inWarframe, every little bit of info helps when it comes to min-maxing. This guide explores how Condition Overload works, including recommendations on how to build around it.

Warframe Condition Overload mod loadout

Originally, Condition Overloadstarted as a melee weapon modthat increases the damage you deal to targetsbased on how many status effects are affecting them.Over time, it became known as a mechanic that’s shared among different mods, Arcanes, and Incarnons that share the same effect. Mods that grant the Condition Overload effect include (but are not limited to) the following:

A max-level Condition Overload melee weapon modincreases the damage dealt by melee weapons by +80% per conditionaffecting an enemy. These stacks are additive, so if you’re attacking an enemy with four conditions, you’ll deal +320% more damage to them.

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This mod can be equipped onany melee weapon, and it should work well with any weapon type, provided that it has a high-enough Status Chance to trigger conditions reliably. Keep in mind that this bonus damage isadditiveto other damage-boosting mods like Prime Pressure Point.

Condition Overload can easily overshadow Pressure Point’s damage bonus if players can stack enough status effects on enemies. With that being said,it is often better to forego Pressure Point in favor of Condition Overload. This way, players have one extra slot for a mod that can potentially provide more damage, such as mods that increase critical hit damage.

Galvanized Mods

The Galvanized line of mods (also referred to as GunCO mods by the community) work much like Condition Overload, albeit with a few caveats:

There’s also the Secondary Shiver Arcane, which increases the direct damage you deal to targets when they are affected by Cold.

GunCO mods take a little while to ramp up compared to Condition Overload, but their effects are largely the same. The important thing to note here is the final bullet — these mods have weird interactions withdifferent ranged weapons in Warframe.

Normally, the damage increase portion of GunCO modsstack additivelywith damage-boosting mods like Serration, Point Blank, and Hornet Strike if your weapon deals direct damage (i.e. with bullets and beams). For some weapons, namely ones that fire projectiles,stack multiplicatively. To make matters even more confusing, Bows seem to apply less than the intended damage when a GunCO is equipped.

These are likely bugged interactions, so expect them to get fixed eventually. For now, whether or not you use a GunCO mod with a damage booster is up to you. Experiment with what deals more damage and what deals less.