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Tony Hawk’s Pro Skater 3is a beloved entry in theTony Hawk’s Pro Skaterfranchise, and the upcomingTony Hawk’s Pro Skater 3 + 4will give fans the opportunity to revisit this classic. While it is a source of nostalgia for many players, it also paved the way for the series’ future, introducing staple mechanics like the revert, switching the skater’s stance and keeping the player’s combos going.
Tony Hawk’s Pro Skater 3 + 4is set to release on July 20, 2025, featuring many of the classic levels fromTony Hawk’s Pro Skater 3. Some of this installment’s levels show room for improvement, but there are many that are some of the best in the series. TheTHPS3+4remake has been a long time coming, but before it launches, looking back atTHPS3’s levels would help to see how they compare to the remake.
S Tier THPS3 Levels
Airport
Airport is one ofTony Hawk’s Pro Skater 3’s most iconic levels. Much like Mall from the original game, Airport takes a space that many players may be familiar with and converts it into a skate park. Some sections of the level are simple, but its simplicity is where it shines. It also includes some great set pieces, such as the window overlooking the planes, and the luggage conveyor leading to a helicopter outside. It’s a verymemorableTHPSlevelthat is fun to play and easy to build a high score on.
Canada
As one of the largest maps in the game, Canada has a little bit of everything. Whether players prefer slower street skating, skate parks full of combo potential, or an expansive level to explore, Canada delivers. Each playthrough is able to provide a different experience, with many lines that players can follow with enough freedom for them to make their own. It’s also the only level inTony Hawk’s Pro Skater 3to have a snowy environment, making it stand out among the rest of the game’s sunny streets and indoor parks. ThePS1 and N64iteration of Canada is very different, and actually surpasses its later-generation counterpart in some ways, making it one of the best levels across all versions ofTHPS3.
Suburbia
Part of the appeal of Suburbia is its realistic feeling. Being able to pull off impossible tricks in an average neighborhood is a charming idea for a level. What makes this level truly stand out, however, is the haunted house. Its foreboding appearance is always looming over players as they skate around the suburbs. After helping The Thin Man, players are granted access to the house’s backyard, interior, and half-pipe-shaped roof. Thelevel is vaguely Halloween-themed, giving it a unique vibe compared to the rest of the levels inTony Hawk’s Pro Skater 3.
A Tier THPS3 Levels
Foundry
EveryTony Hawk’s Pro Skatergame has an iconic opening level, andTony Hawk’s Pro Skater 3does not deviate from this rule. Foundry is a great introductory level to the game, utilizing a similar aesthetic and design to Warehouse and Hangar – the first levels of the prior two games in the series – but making it varied enough to stand up on its own. It serves as a solid basis for the rest of the game, and is one of the best levels inTHPS3, despite acting as the game’stutorial level.
Los Angeles
Los Angeles has a similar feel toTony Hawk’s Pro Skater’s Streets andTHPS2’s Philadelphia levels, but is much more inspired. For the most part, the level is believable as a livable space, encouraging players to get creative with what they can skate. It doesn’t lose the playfulness of the series, though, from the expected grind rails and quarter-pipes scattered across the level, to the fire truck and brightly-colored stone structures. For a street-based level, Los Angeles offers a surprising level of verticality, letting players get some serious air.
Skater Island
Skater Island blends the traditional skate parks with thebizarre elements that theTony Hawkgames have become known for. Based on the real-life skate park of the same name, this level offers a nice amount of variety in its interior section. It’s packed with interactable objects without ever feeling too cramped, giving players a lot of space to keep performing tricks without fear of slowing down. If the player heads outside, they’ll find a pirate ship with a skate park built into it, adding to theodd humor found throughout the rest of theTHPSseries. In the distance, it’s also possible to spot the cruise ship that players can skate on later in the game’s campaign, making the world feel that much more interconnected.
B Tier THPS3 Levels
Tokyo
Tokyo is one ofTony Hawk’s Pro Skater 3’s most visually distinct maps. Set during the night, the level is soaked in neon lights that guide players to different skateable areas. Functionally, it’s a relatively small street level with a skate park built onto it, but stylistically, it’s one of the most interesting. What elevates this stage higher, though, is asecret skate park thatTHPS3players can findwhen a certain objective has been completed.
Warehouse
Warehouse has become a staple ofTony Hawk’s Pro Skaterlevel, featuring in the first game in the series and many others since. The version inTony Hawk’s Pro Skater 3is identical to what players remember from the original game, but is improved by the new gameplay mechanics added by the series’ third installment. It’s a relatively basic level, but the layout is immediately recognizable and nostalgic for some players. Since it featured in the remake of the first two games, it’sunlikely that this level will return inTony Hawk’s Pro Skater 3 + 4, as well asTHPS3’s other levels ported from the original.
Roswell
The final unlockable level inTony Hawk’s Pro Skater 3is Roswell, which becomes available after players achieve 100% in Career Mode with nine skaters. As the last level in the originalTHPSgame, it’s a great reward for fans of the series, and holds up as a great level. The skate park is fairly standard, but is memorable because of its unique Area 51-inspired setting, complete with a UFO and theRoswell Alien who became playable inTony Hawk’s Pro Skater 1 + 2.
The Zone
The Game Boy Advance version ofTony Hawk’s Pro Skater 3is often overlooked, despite being a good handheld port for its time. The Zone was exclusive to this version. It starts out relatively small, comparable in size to the other levels in the game, but as the player completes certain objectives, more sections of The Zone are added, resulting in this version’s most expansive map. Itsisometric gameplayprevents it from reaching the heights of otherTHPS3levels, but it was the best the GBA could offer and could be deserving of a comeback.
C Tier THPS3 Levels
Rio
While it isn’t a bad level, Rio does very little to stand out amongTony Hawk’s Pro Skater 3’s other levels. It has a good sense of flow and some great gaps to learn, but there is little of value for players to experience after their initial playthrough.THPS3players can achieve high scoreson the level, and the secret bowl outside the main park is a nice addition, helping it to differentiate itself from other competition skate parks in the series, but its smaller scope and more basic layout set it belowTHPS3’s better levels.
Burnside
Another returning level from the originalTony Hawk’s Pro Skater, Burnside is one of the weakest levels inTHPS3. Though it is an improvement over the original as players are able torevert and manual inTony Hawk’s Pro Skater 3, the layout leaves a lot to be desired. There isn’t much to do in this level, and when compared to the other game’s skate parks, it’s unlikely to leave an impression.
Oil Rig
Oil Rig is a levelexclusive to the Xboxversion ofTony Hawk’s Pro Skater 3, and fortunately for players on other consoles, they weren’t missing out on much. The level is big, allowing players to skate at multiple tiers, and while the boat in the lower area is a great mini skate park, the rest of the level offers a lot of grinding opportunities and very little else. Fans of these games may remember its reworked iteration inTony Hawk’s American Wasteland, which improved upon the level’s design by adding much-needed variety.
Downhill
A level exclusive to the PS1 and N64, Downhill doesn’t offer much. In comparison to the Downhill Jam andMall levels of the originalTony Hawk’s Pro Skater, Downhill is a straight incline with a bowl and grind rails at the bottom. Outside the 10 stat points that can be acquired on the level, there is very little to do. The reimagining of Downhill inTony Hawk’s Project 8was a major step up, and showed what this level could have been capable of.
Paris
While it was intended to be released on all platforms, Paris was only officially released on theGame Boy Color version of the game. Even compared with other levels on this console, Paris lacks the opportunities for players to express their creative freedom. Beta elements of the unfinished version of the level on other systems shows a lot of promise, but the Game Boy Color’s offering struggles to live up to this.