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There are ten stats inTony Hawk’s Pro Skater 3+4, each of which affects a skater’s abilities in different ways. EveryTHPS 3+4stat improves an aspect of your skater’s capabilities, and because every skater comes with a different default stat arrangement, they all feel different to play. After finding Stat Point nodes ineachTHPS 3+4level, you will be able to increase every skater’s stats in each of these ten categories.
Though each of the ten stats inTHPS 3+4is useful in its own way, some offer amuch more noticeable impact on gameplay. This guide explains what every stat does inTony Hawk’s Pro Skater 3+4and offers tips on the best stats to prioritize and level first – and which stats you should avoid leveling until there are no other options.
Your jump height out of a half pipe
How long you stay in the air
How high you jump on flat ground
Your top speed on the ground
How fast you can spin in the air
When maxed out, you skate equally well switch and regular
How fast your flip tricks will turn
How well you balance on rails
How well you balance during lip trick stalls
How well you balance during manuals
Best Stats To Level First In THPS 3+4
Which Stats Should You Prioritize & Level First?
Ultimately, everyTony Hawk’s Pro Skater 3+4stat is worth investing in for one reason or another, and you will eventually max out allTHPS 3+4stats for each skater. But as you earn Skill Points and level up each skater to max, someTHPS 3+4stats are worth prioritizing over others.
All stat points you find in every level will transfer between characters, you do not need to grind them over and over again on each skater.
The bestTony Hawk’s Pro Skater 3+4stats make it easier to complete challenges, chain together combos, and earn lots of points. Generally, theTHPS 3+4stat priority players should follow while leveling up each skater looks something like this:
Speed, Rail Balance, Manual Balance, and Airare the most important stats to increase first inTHPS 3+4as they will provide the most noticeable boost. A high Speed stat will let you get around levels to complete collection challenges much faster, lose less speed while chaining combos, and enter half pipes at a high speed for more boost.
Manuals and grinds are the most common way to string together combos, so it’simportant to level these stats first, too. A high Air stat will give you more time to complete spins and other tricks after launching off of a 90° ramp, which translates to more points and more time to re-adjust your positioning to land correctly.
After this,Spin, Hangtime, and Flip Speedare equally good to level but not quite as important as Speed, Rail Balance, Manual Balance, and Air. Spin lets you spin more in mid-air, which in turn translates into higher-value tricks, while Hangtime works much like Air but works better with a higher Air stat. The Flip Speed stat can be nice, but you have to invest a lot to see a noticeable animation speed increase.
Ollie, Lip Balance, and Switchshould be your lowest priority to level, and should be saved for last unless any are particularly low for a skater. Each skater has different default stats, and some have less than three pips in these stats. Raise theseTHPS 3+4stats to around five each, then leave them alone until you max out every otherTHPS 3+4stat.