Mycopunkjust launched in early access, and its unique sci-fi world is a setting players can easily get engaged with. In particular,Mycopunk’s fungal antagonists are a spectacle to behold, and the game’s dev team has a lot to say about how they came to be.
The newly-releasedMycopunkjust hit Steam’s digital shelves, and players are already eating up its wonderfully bizarre world. Along with some interesting twists on the FPS genre,Mycopunkboasts a galaxy ravaged by a fungal enemy—one with some larger-than-life capabilities. Game Rant sat down with some of the team behind the game, including CEO and creative director Liam Cribbs, lead 3D artist/animator Ryan Yan, and lead writer Noah Matheu, who all spoke more about the inspiration and design goals behind the title’s mycelial menace.
How Radioactive Mushrooms Inspired Mycopunk
The Alien Feel of Fungi
Fungi have been a staple of sci-fi for some time, andMycopunk’s mushroom enemies are no different. This stems from the alien qualities of many fungi in real life; despite being decidedly inhuman, fungi are just as distinct from the plant kingdom. Fungi can spread spores through the air, run intelligent networks of mycelium beneath forests, and, of course, can take over the bodies of insects in the case of the cordyceps fungus. It’s no wonder that fungi have the role they do in sci-fi and horror, whether it’s a direct reference (in the case ofThe Last of Us) or an inspirational building block in a new alien element.
The team behindMycopunkhit upon all these beats and more. When discussing why the team made fungi the game’s main enemy faction, Cribbs simply stated that “I just think fungus is really interesting and cool, even the real fungi on Earth are so alien and weird.” He added that “It just makes sense for some sci-fi threat to also be fungus, because there’s so much cool stuff that you want to do with it.”
Yan spoke further on the subject, highlighting howgames likeThe Last of Ushave used fungi and howMycopunksets itself apart. He went into the thought process behind using alien fungi, and his own thoughts on the narrative opportunities therein:
“What makes fungus really interesting to meis just the idea of control. Obviously,The Last of Ushas cordyceps, but there are various different types of fungi that just take control of their host. I think this idea of controlling living things is something that we wanted to play with; we were like, ‘Oh, what if they just, you know, gave life and control to inanimate objects more-or-less?’ So that’s kind of where the enemy design idea springboarded off from. Long story short, we just think fungi are cool, and there are so many types, and they all look weird.”
The Chernobyl Fungus That Inspired Mycopunk
TheDevolver Digital-publishedMycopunkhas more influences from real-life fungi than cordyceps (a species that’s become far more mainstream thanks toThe Last of Us). Cribbs spoke about a particular radioactive fungus that played a big role.
“Like the idea was, ‘What if the fungus infects machines instead of living things?’ There’s this kind of fungus that we were reading about that eats radiation (I think it grows around Chernobyl) which we found especially cool. So, in our game, the fungus also likes radiation and power.”
There are actually multiple species of fungi that can consume radiation, though in current science, there’s a theoretical quality to the exact process of what’s happening with ‘radiotrophic’ fungi. The most well-known of these fungi, which has itself been found within the Chernobyl area, would be Cladosporium sphaerospermum. It has been theorized that the qualities of fungi like Cladosporium sphaerospermum could be used as a shield against radiation, with experiments on these qualities showing promising results.