Summary
A lot of gamers are so done with games that spoon-feed every little hint and detail. It feels patronizing andtakes away from the sense of wonder and discovery. It’s not like the idea of helping gamers who struggle is bad, but it’s overdone, and every game feels neutered because of it.
However, all is not lost, as there are more than a few titles that take away the hand-holding. They’ll thrust the players into deep waters, and it’s up to them to figure everything out. They capture the essence of retro gaming with a modern twist to balance everything in a reasonable way.
Elden Ringis the trending Soulsborne darling, andBloodborneis a visual stunner,but they’ve got nothing on the firstDark Souls.The sense of isolation and haunting ambiance of the original gamefills the players with dread. Itties fear to progression — map layout and enemy placements will constantly surprise first-timers. Even the prologue section tutorials don’t clarify things or tell players what to do exactly.
The hub area of Firelink Shrine might evoke nostalgia, but it isn’t any less safe, as players can easily stumble on the catacombs. Combat encounters are always tense. For example, things like the parry and riposte timing will require patience to master. The thought-provoking lore, secrets, and deception of the NPCs add to the immersion and enjoyment.
Nintendo has a rich history of making family-friendlyand easy-to-play games, while also catering to the hardcore audience.Super Metroidis one of the best examples of this, as this game completely leaves players to their own devices. There isn’t an explicit explanation for navigating the perilous levels. The subtle visual cues of watching Dachora and Etecoon to learn wall-jumping and shinespark is a masterstroke of game design.
Super Metroidis well-known for its complex level design and heavy use of backtracking. Some items require players to travel to the opposite end of the map before they can even be used. But there’s no flashy reminder or notification. It’s literally up to the player to remember what they’ve picked up and where it might be useful.
System Shock(2023)might be the most niche video gameon the list that doesn’t tell gamers what to do. The game pays homage to the original by embracing the philosophy of classic game design — letting players learn from trial and error. There will be times when frustration will take over because the game actually requires effort on the player’s part. What that means is that finding the correct code to unlock automated doors requires reading through data logs very carefully.
Timing and game physics play a huge role in the main character’s survival. Tactical thinking instead of run and gunning, and avoiding the environmental hazards, is the key to having a good game. The puzzles require logical deductions, and the collectible placement is well spread out with rewards that make them worth it.
Kenshiactually delivers an unforgettable RPG experience by not telling players what to do. Freedom and player agency are the key gameplay themes that will eat away hours without feeling like it. There is no form or structure to follow, as everything from character creation to the job or class offers a sandbox-style approach. With no linear story, the fun is in exploring what actions players can take and get away with.
Kenshiis all about forming a squad, managing resources, and researching for upgrades. There are alliances to make or factions to oppose, and then facing the consequences of both actions. The level of immersion inKenshiis another thing that sets it apart — characters won’t heal injuries instantly, and there’s no magic.
Finding originality in zombie games is tough. However,Project Zomboidrefreshingly eclipses every generic trope in the genre. The game is all about surviving the unpredictability of the apocalypse and managing the average Joe and Jane. The gritty realism and random chaos add a constant layer of tension to the gameplay. However, that’s just scratching the surface of the content inProject Zomboid.
Players have to make use of the different characters’ skill setsand coordinate the group to optimize survival. Finding firearms is a double-edged sword — they’re efficient zombie killers, but the sound attracts large hordes. The crafting mechanic, vehicle maintenance, food foraging, and ultimately dealing with psychological and medical conditions will keep players guessing, but the game won’t ever tell them what to do about it.
A true diamond among gems,Disco Elysiumis going to leave gamers scratching their heads. The difficulty is not in the combat, but in the narrative branching freedom and skill checks that the game won’t tell players about.Disco Elysium’sgameplay is all about reading texts and making judgment callsdepending on the information and context. While the game advertises the role of a detective, there are a lot of ways to screw it up or become someone vile.
The interrogation for solving cases can vary wildly depending on the approach and dialogue choices.Disco Elysiumalso greatly benefits from a unique aesthetic and soundtrack that gives it a hauntingly beautiful vibe. Failure is part of the experience as the game encourages experimentation.
There are few open-world games as scary asSubnautica.A huge chunk of why it’s so unsettling is that itliterally thrusts players into deep waters. There is a sense of disorientation from the get-go, but the fear of the unknown keeps ramping up. As players traverse the alien planet’s ocean, there are hostile threats and strange flora to watch out for. Without any cohesive plot, elaborate cutscenes, or any idea where to go, the goal is to find shelter and survive.
Blueprints and resource mining help with crafting upgrades, vehicles, and base-building. Oxygen reserve, food, and water are also key survival components of the gameplay.Subnautica’saudio design constantly keeps players on edge, and the surface-to-water transition is a fear-inducing spectacle.
Shadow Of The Colossusis amasterpiece video game that won’t ever tell players what to do. Heck, the game’s so intentionally vague, it’s got a whole language specifically designed for it. The game’s otherworldly and desolate aesthetic has a bizarre feel. Even though the vast map is mostly empty and barren, it is dripping with a melancholic atmosphere.
The mammoth Colossi inShadow Of The Colossusare gigantic humanoid or anthropomorphic creatures with weak spots. Players have to slay each one to progress the story. But with their massive size and weird physiology, locating them and climbing to their weak spots is the challenge. Each requires a different strategy through trial and error, as the game will never explicitly inform players of anything.