Supervive, the MOBA Battle Royale game, has finally left its open beta, and the 1.0 release comes with a vast array of sweeping changes. Almost every aspect of the game has been changed in one way or another, meaning players have lots to check out and learn.
At its core,Superviveremains incredibly fun to play, with an ever-expanding roster ofHunters with plenty of outplay potentialand satisfying combos. This article will only cover thebiggest and best changes toSupervive, but expect to find many more in the Breach.

Shorter Queue Times & More Individual Agency
One of the most simple yet impactful changes toSupervivesince the game initially launched is that the team size has been altered. Initially, players had two options:duosor squads of four, but these queues have now been combined into one, with teams now being comprised of three Hunters.
This should speed up queue time, and as squads were the main way of playing the game, players should now have more individual agency, as they now account for a third of their team rather than a quarter. Team fights should also have more clarity, with only six combatants rather than eight. The only downside is that this sucks for groups of four friends, but they can always play the Arena mode.

6New Hunters
There Are Now 22 Hunters In Supervive
At the start of the open beta,Supervivehad sixteenhunters to choose from, but since then, six more have been released, bringing the total to twenty-two. Wukong is the most recent hunter, having been released alongside the 1.0 patch, and there will be two more released in the following month at two-week intervals.
The new hunters to look out for are Beebo, Crysta, Carbine, Saros, Eva, and Wukong, with these all covering different roles and bringing new abilities to the table. Naturally, changes have also been made to the original roster, and balancing will continue.

5Quests Have Been Removed
Players Shouldn’t Feel As Constricted In The Early Game
While many of the changes toSuperviveare additions or reworks, some features have been straight-up removed. For example, in-game quests are completely gone. In the beta, teams would drop in a choose a simple quest, such as farming camps,breaking into a vault, or killing enemy hunters.
Quests do not appear to have been replaced with any other feature; instead, players should feel free to do whatever they like at the start of the game, with farming camps to level up usually being the preferred option.

4Armor Is Now Repaired Via Consumable Shards
It Can Still Be Repaired At Forges, But Not At Base Camps
In the beta, armor could be repaired at Base Camps, which still exist, but no longer have this function. Instead, the most common way to repair armor is by obtaining Armor Shards, a consumable that is activated by pressing the 2 key. Upon being consumed, one bar of armor will be repaired.
Players will pick up Armor Shards as random loot, and upon killing enemy players, they will pick up any they were carrying. Armor can also be recharged for free at a forge, although this will make a loud noise, alerting the enemy to your presence.

3A Larger Map With More Aerial Traversal
Prepare To Relearn Your Way Around
Supervive’smap, ‘The Breach,’ has been expanded, meaning games should feel more unique as the safe zone has more locations to spawn. Additionally, there is more empty space, which players will have to use their newly upgraded gliders to traverse. Alternatively, they can ride around in Skysharks, a new vehicle that seats two players and is at its fastest in the abyss.
Thespawn locations of monstersand bosses have also been altered. Combined with the addition of tonnes of new shops, and all the other changes, it’s safe to say players will need to relearn their way around.

2Gliders No Longer Run Out Of Fuel
Gliding Is Also Less Risky
Gliders are one of the best things aboutSupervive, with them offering afun form of traversalrarely seen in MOBA-like games. In the beta, players had to manage their glider fuel, and getting shot while gliding would result in an instant spike while hovering over the abyss.
However, gliders no longer run out of fuel, meaning players can keep going, especially with the help of new jetstreams. Additionally, being hit while gliding will not result in a spike, unless the glider has overheated. Using the glider too much and being hit will cause it to gain heat. All of this means gliding is less risky, but there is still some management to using them.

1Old Items Are Gone, Replaced By The Armory
Items Are Now Unlocked Between Games & Bought With Gold In Game
The biggest change of all toSuperviveis the addition of the Armory, which replaces all the old items and how hunters are built. From now on, items are bought with gold from various traders found throughout the map. This is instead of collecting pink item shards that gradually upgrade items.
However, the important thing is that players must first unlock these items in the Armory, which is accessed outside of games. To do so, players will need to earn Prisma, such as by killing enemies and taking half of theirs. This change aims to improve player retention time as players can look forward to unlocking new and improved items or runes, but this also means not everyone is on a level playing field in each match.Powers inSuperviveare also part of the Armory now.


