Pokemon Trading Card Game Pockethas been knocked off its perch as the most profitable mobile game on the market, and a game that has surpassed it is one many may have never heard of. WhilePokemon Trading Card Game Pocketremains highly popular thanks to monthly updates and releases of new sets of cards, it has been passed up by a story-based romance game calledLove and Deepspace, filled with handsome 3D men.
Ever sincePokemon TCG Pocket’s launch in October 2024, the game has held a strong connection with its player base. The mobile variant of the classic one-on-one card battler provides simpler rules and smaller decks than its physical counterpart, and the development teams at Creatures Inc. and DeNA have kept players on their toes with frequentWonder Pick events, purchasable items in the shop, one-player challenges, and the regular releases of new sets.
WhileGenshin Impact’s lasting successhas placed it back atop the list of most profitable gacha games for June 2025,Pokemon TCG Pockethas fallen behind a new challenger on the estimated charts recorded byGacha Revenue, and its name isLove and Deepspace. Developed by Papergames and published internationally by Infold Games, the Chinese otome game combines romance, monster-hunting, and sci-fi elements. It launched in January 2024, and its recent climb has placed it a close second behindGenshin Impact, having earned an estimated $56.4 million in June compared toGenshin Impact’s 65.5 million.Pokemon TCG Pocketis still right onLove and Deepspace’s heels after topping the charts in May, registering an estimated $53 million in June.
Chinese Romance Game Love and Deepspace is Earning More Than Pokemon TCG Pocket
The change from the previous month actually sawLove and Deepspaceretain its second-place slot, while the other two games at the top swapped positions. This was fueled by a massive surge inGenshin Impact’s revenuethat saw its numbers jump nearly 82 percent over the roughly $36 million it earned in May. Conversely, bothLove and DeepspaceandPokemon TCG Pocket reportedly saw smaller estimated profits in June than they did in May, with the former still maintaining nearly 94 percent of its May benchmark but the latter apparently losing a hair over a third of its player-driven revenue stream between May and June.
The reasons behind these shifts can be hard to pinpoint, but as gacha games are typically built around regularly released events, they could have something to do with what these games had on offer during June.Pokemon TCG Pocket’s Eevee Grove set, released near the end of the month, and the Extradimensional Crisis set that was released near the end of May, were both much smaller expansions than the Celestial Guardians expansion that preceded them, which could have given players less incentive to invest in hourglasses and other microtransaction items.