Skyrim’s Lead Designer Reveals How the Game’s AI System Was Designed
Former Bethesda developer Bruce Nesmith has recently revealed that the design of Radiant NPCs inThe Elder Scrolls 5: Skyrimcame from a napkin drawing made by Todd Howard. “Napkin stories” are common in fiction, but not as much in real life, so it’s interesting to see this unique insight about how the AI system ofSkyrim’s NPCs was devised. Skyrimwas released in 2011, five years afterOblivion.Bethesda’s Radiant AI systemwas first used inOblivion, dealing with interactions with NPCs that can happen dynamically while gamers play....