The team developing theElder Scrolls 3: Morrowindmod,Morrowind Rebirth, has released a new 7.0 update, marking a major milestone in its history.Morrowind Rebirth’s first release forThe Elder Scrolls 3: Morrowindwas in 2011, but the development team has remained committed to the project over the years.

Like many Bethesda games, modding is a key reason whyMorrowindremains remotely relevant to this day. The game currently has over 13,600 mods on Nexus Mods, with creators utilizing their talents to add to Bethesda’s 2002 RPG. Even with more recent titles likeSkyrimandOblivion Remastered, there are some who holdMorrowindup as their favoriteElder Scrollstitle, made even better by dedicated modding community. SomeMorrowindmods are good enough to be standalone gamesat this point, such is the talent of modders online.

The Elder Scrolls III: Morrowind Tag Page Cover Art

TheMorrowindRebirthmod recently launched its 7.0 update, with the patch notes available over onModDB. As well as a bunch of miscellaneous fixes and changes, it also adds tons of new content to the popularMorrowindmod, which first debuted 14 years ago. This includes new creatures, armor, magic clothing, weapons, spells, and more, making up for a nearly fourth month wait since the lastMorrowind Rebirthupdate.

MorrowindRebirthdescribes itself as a “total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the game by rebuilding the world, by rebalancing most aspects of the game, and by improving the graphics.” WhileMorrowind Rebirthupdateshaven’t always arrived quickly, it’s hard to deny that the development team is doing a great service by continuing to improve a classic title in such an extensive way. 7.0 is a major milestone forMorrowind Rebirth, and hopefully, there’s still plenty more to come.

WithThe Elder Scrolls 6frequently passing unfortunate release milestones, jumping into something likeMorrowind Rebirthcould be a great way to fill the void for the time being. Bethesda hasn’t shared any concrete information about the game for a long time now, and it doesn’t seem like it’s releasing any time soon. That’s why modding is so great, though. While Bethesda takes its time with new releases, players can still have newElder Scrollscontent to enjoy via mods.

Morrowind Rebirth 7.0 Patch Notes

Morrowind Fixes

  • Fixed hundreds of wierdly (floating, partially underground, angeled in an unatural way etc) placed wickwheat plants in the Grazelands region. This is a work in progress due to the huge amount of plants.

Morrowind Rebirth Fixes

  • Fixed issues where Stormshaper, Shadowscar, Moon’s Embrace, Venomlash, Whispersharp, Wraithblade and Emberheart didn’t have any enchantments attached to them.

  • Fixed issues where gear sharing the same model had inconsistent stats (for example one enchanted Iron Cuirass had more health than the base Iron Cuirass).

  • Fixed an issue where the cellar door at the back of Darkstone Manor in Caldera was named ‘MR_Door_Home_Caldera_02’.

  • Fixed an issue where a wall in one of the towers inside Ebonheart, Grand Council Chambers was missplaced.

  • Fixed an issue where the player could get stuck on the large colums in Balmora’s High Town disctrict.

  • Fixed an issue where opening the ‘Nobleman’s Chest’ in Sandas Ancestral Tomb caused a script error.

  • Fixed an issue where the quest ‘help a poor pilgrim’ was instantly completed after accepting it.

  • Landscape fixes and improvements.

  • Pathgrid fixes and improvements.

Morrowind Rebirth Changes

  • A lot of guards inside shops and other places have been made non-static, making it less frustrating to play as a theif. Note that there are still static guards, just less of them.

  • A few quick changes to the area in and around Mount Kand (expect more at a later point).

  • Added more clutter to the exteriors of some Dunmer Strongholds.

  • Added a more clutter to all the interior cells of Tel Vos.

* Minor changes to dozens of interior cells.

Balmora Changes

  • Some houses have been turned to make parts of the town a bit less ‘boxy’.

* The canal is now somewhat less straight.

Suran Changes

  • Added two more houses. The interiors are still a WIP, thus not entrable. Thought I’d include the exteriors still for added atmosphere.

  • Added more flowers and clutter near Oran Manor.

  • Minor changes to the docks and farmland.

Morrowind Rebirth Additions

* Added several varieties of Incense holders across the gameworld.

  • Added a few more (new) Dwemer items to the exhibit in Tel Vos.

  • Minor changes here and there.

  • Vestment of Judgment

  • Veil of Betrayal

  • Belt of Mercy

  • Belt of Serenity

  • Belt of Reversal

New Spells

* Burden: Wild (100)

With the addition of the ‘Wild’ variant all Burden spells were also rebalanced:

  • Burden: Strong magnitude from 75 to 50

  • Burden: Great magnitude from 100 to 75

- Burden Touch magnitude from 50 to 25.

- Burden Touch: Strong magnitude from 75 to 50.

  • Burden of Sin 50 to 100 to 25 to 75

  • Burden of Sin: Strong from 100 to 200 to 50 to 100.

Additionally all ‘Weary’ spells were also relabanced since they have the Burden effect. These are now, like Burden of Sin - variable, and have additional AOE to differient them somewhat.

  • Weakness to Elements

* Scroll of Elemental Bolt: Shock

* Scroll of Elemental Bolt: Frost

These scrolls will provide an alternative to Scroll of Elemental Burst, but without the AOE effect. Especially useful when travelling with a follower.

Balance

  • Reduced the weight of Stendar’s Hammer from 1000 to 400 units. Additionally the durability was increased from 100 to 500, and swing speed reduced from 0.65 to 0.6.

These changes will make it possible for the player to wield the hammer, but not without sacrificing a lot of carrying capacity, and while the weapon is still very prone to breaking.

  • Made many smaller changes to the enchantments' of several Artifacts.

Graphics

  • New models for Potter’s Wheels (+ added more of them).

  • New model and icon for Bonebiter Bow of Sul-Senipul.

  • New model and icon for a Dwemer Staff variant.

  • New model and icon for Ashlander’s Bow.

  • New model and icon for the Iron Helm.

  • Dozens of UV-fixes and improvements.

Misc

Morrowind Rebirth - Game Settings [Addon]

  • The following tweak from v 6.3 has been completely removed:
  • “NPCs being attacked without provocation will call for aid when attacked, but the radius from which other npcs will be alerted has been reduced by 50 %.”.