It has been ten years since the release ofMetal Gear Solid 5: The Phantom Pain, andMetal Gear Solid Delta: Snake Eaterlooks like the grand return the series needed. As a remake of the beloved third entry of the franchise,Metal Gear Solid Delta: Snake Eaterpromises to deliver a faithful experience for long-time fans, as well as some new additions to keep the game fresh and push it into the modern era.
After the release of thecontroversialMetal Gear Survive, the future of theMetal Gear Solidseries looked uncertain without the guidance of Hideo Kojima, butMetal Gear Solid Deltahas the potential to shift perceptions. Though Kojima is still not at the helm for the upcomingMetal Gear Solidtitle, his work onDeath Stranding 2could have some influence overMetal Gear Solid Delta.
Metal Gear Solid Has a Confusing Timeline
As convoluted as the world ofDeath Strandingcan be, this is par for the course forMetal Gear Solidfans. The intertwining timeline of the series and its range of concepts can be baffling to even the most dedicated of fans. It is a series with a lot of moving parts to keep track of, but thinking about them too hard reveals that much ofMetal Gear Solidmakes no sense.Metal Gear Solid Deltahas a unique opportunity to rectify some of the franchise’s more confusing elements, making the story more streamlined and cleaning up any plot holes and inconsistencies.
As a remake of the firstMetal Geargame chronologically, newcomers may have a slightly easier time understanding the plot ofMetal Gear Solid Delta, but its story is one of the series’ most complex. Considering that there are also some characters and references which call back to games released earlier, it can still be very easy for players to feel lost. One solution could be forMetal Gear Solid Deltato look toDeath Stranding 2for inspiration, borrowing the Corpus feature to make the story easier to follow.
DS2’s Corpus Feature Is a Perfect Fit for MGS Delta
Corpus Clears Up Narrative Confusion
TheDeath Strandinggameshave never been afraid to break convention, resulting in strange experiences that can’t easily be compared to any other game.Death Stranding 2pushes this further, utilizing new and innovative ways for players to engage with the game and its world. Instead of leaving players confused and piecing together what limited information they have,Death Stranding 2is more accessible in its approach to storytelling thanks to the new Corpus feature.
TheCorpus inDeath Stranding 2features all the information players could need about the game’s plot, environments, and characters. It is updated in real time with story information that players can refer back to, as well as a databank of characters and keywords that are not explained in the game’s cutscenes. This lets players dive deeper into the world ofDeath Stranding 2, giving new context to character interactions.
As great as this feature is for understanding the complexities ofDeath Stranding 2, it can also be ideal for newcomers and players who need arecap of the firstDeath Strandinggame. The story recap goes over all the main story events from the original to make sure that players don’t feel lost during the complex narrative ofDeath Stranding 2.
Corpus Could Give MGS Delta’s Story Needed Context
By adopting the Corpus feature fromDeath Stranding 2,Metal Gear Solid Deltacould give players the opportunity to better understand the game’s plot. Players with only peripheral knowledge of the series may not know thedifferences betweenMetal Gear Solid’s similar characters, so givingMetal Gear Solid Deltaplayers a databank to refer back to could help to make these distinctions more clear.
AlthoughMetal Gear Solid 3– and, by extension,Metal Gear Solid Delta– are prequels to earlier games in the series, the game still makes reference to events in the timeline’s future. One example isMGS3’s Time Paradox game over screen, occurring when a character who canonically appears later in the timeline is killed.Metal Gear Solidfans will already be aware of why this should not be able to happen, but players starting withMetal Gear Solid Deltamay be confused about why this would cause a paradox. With the Corpus feature, players could be given context about the character’s relevance in the chronological future.
IfMetal Gear Solid Deltaincludes a feature similar toDeath Stranding 2’s Corpus, it could give subtle hints at some of the game’s secrets.MGS3’s The End can be defeated in multiple ways, some of which the game doesn’t tell players about. They can kill him as part of one of the game’s boss fights, but players can also take him out earlier when he is in his wheelchair. Alternatively, players can save the game during the boss fight and return to the game a week later in real time, upon which The End will have died of old age. These are optional secrets in the game, and the Corpus feature could be used to give players hints at how to instigate these unique interactions. This would need to be handled carefully, however, ensuring that the Corpus entry does not spoil the discovery for players.
Metal Gear Solid 3is a fan favoriteentry in the series, often considered the best game theMetal Geargame the franchise has to offer.Metal Gear Solid Delta: Snake Eaterhas a lot to live up to as its remake, but it also has the potential to improve upon its predecessor with some new features to help it stand alongside its modern contemporaries. To combat the confusing plot and timeline of theMetal Gear Solidgames,Metal Gear Solid Deltacould greatly benefit fromDeath Stranding 2’s Corpus feature, helping to guide players through the story.