Summary

NetEase Games has revealed a wide variety of balance changes being made to many ofMarvel Rivals' heroes with the launch of Season 3, which is scheduled to make its debut on July 11.Marvel Rivals' developers are constantly tweaking, balancing, and even reworking the large roster of heroes to improve the experience of players around the globe.

In addition to balancing existing characters,two new heroes will be coming toMarvel Rivals. The launch of Season 3 will add the popular mutant Jean Grey to the title. As a ranged Duelist, she’ll excel at dealing damage from afar. Meanwhile, Blade will be added to the hero shooter as another Duelist during its major mid-season update, which should arrive sometime in August. With the launch of Season 3, seasons will only last for two months, meaning a new character will be added to the title’s ever-expanding roster roughly every four weeks. This also means players will see more frequent balance changes, which has excited many fans.

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In a recent post on Twitter, NetEase Games revealed thatnumerous balance changeswill be coming to the popular hero shooter with the launch of Season 3. A few ofMarvel Rivals' Vanguardswill be receiving some tweaks, which includes a whole new move being added to The Thing’s ability kit. The new power, Battle Blitz, will allow The Thing to leap toward nearby enemies, triggering a 25% boost to damage reduction. The popular Vanguard’s Stone Haymaker ability has also been buffed, as it will now knockdown flying enemies. Venom has also received a buff that increases the slow effect of his Cellular Corrosion ability from 15% to 25%.

Marvel Rivals Reveals Season 3 Balance Adjustments

Several ofMarvel Rivals' Duelistswill be receiving balance changes, which includes a nerf to the bonus health Mister Fantastic receives from entering his Inflated state. Iron Man’s ultimate ability is also being nerfed, as the energy cost has been increased from 2,800 to 3,400. The damage from the first two hits of his Repulsor Blast ability has also been slightly reduced.

Some ofMarvel Rivals' Strategistswill also be receiving some adjustments. For instance, Invisible Woman’s Orb Projection ability will see its initial healing increased from 40 to 45 and damage increased from 20 to 25. However, it will see a slight reduction in both healing and damage upon its return. The balance changes also mean it will take Loki a little longer to charge up his ultimate ability, as the energy cost has been increased from 4,000 to 4,300. With so much content to enjoy and even more just around the corner, many fans are feeling optimistic about the future ofMarvel Rivals.

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VANGUARD

Emma Frost

Looks like the White Queen is trading a bit of offense for more glam! Her Damage and her Survivability in Diamond Form are taking a slight hit.

The Thing

We’re not afraid to say it… IT’S CLOBBERIN' TIME! Now with smoother moves and more utility! Time for more pain with your brothers and sisters in arms!

Venom

Venom’s got a stickier grip! His control after diving in is now slightly more terrifying.

DUELIST

Human Torch

Flame on… but mind the heat! Johnny’s getting a Team-Up Anchor effect but a little less firepower to balance things out.

Iron Man

Tony’s slightly powering down with reduced damage output and a longer wait for his Ultimate.

Mister Fantastic

The stretchy genius gets slightly less tanky in his Inflated state.

Namor

The Sub-Mariner surges forward with smoother aim and slightly sharper tridents!

Wanda’s Ultimate just got a little more hex-tra!

Spider-Man

Web-warriors rejoice! Spidey loses his Team-Up Anchor bonus but gains a new Team-Up Ability and a bit more bite.

The Punisher

Frank’s turret is losing some sting, and his Ultimate is going to need more juice.

Bucky’s getting a little more dangerous from downtown.

Wolverine

Logan’s control frequency is taking a slight hit as he now needs more time to sharpen those claws between leaps.

Sue’s healing is a little more reliable, now that’s fantastic!

Loki

The God of Mischief needs slightly more energy for his Ultimate. Guess he’s been up to too many tricks!

Mantis

Mantis’s healing touch grows, and her Ultimate is more potent, but its frequency is reduced.

Ultron

Ultron’s going to have to update his software as his defenses are taking a slight hit, and he’s a little less of a team player (which seems fine by him) in this patch.

NEW

Ever-Burning Bond (Human Torch - Spider-Man)

As the Team-Up Anchor, Human Torch gains a 5% boost in damage output.

Primal Flame (Phoenix - Wolverine)

As the Team-Up Anchor, Phoenix gains a 10% boost in damage output.

ADJUSTED OR REMOVED

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ESU Alumnus (Spider-Man - Squirrel Girl)

The Team-Up Anchor effect for Spider-Man has been removed, along with the ESU Alumnus Team-Up Ability.

Stark Protocol (Iron Man - Ultron/Squirrel Girl)

Squirrel Girl gains the new Squirrel Missile ability from her Team-Up with Iron Man.

Storming Ignition (Storm - Human Torch)

Symbiote Shenanigans (Venom - Jeff the Land Shark/Hela)

Hela gains the Hel Tendrils ability through her Team-Up with Venom.

BALANCE CHANGES

Guardian Revival (Adam Warlock - Star-Lord/Mantis)

We’re slightly reducing the usage coverage of this Team-Up as even the Guardians need to pace themselves.

Symbiote Shenanigans (Venom - Jeff the Land Shark)

We’re slightly increasing the power on Jeff’s end of his Team-Up Ability. Maximum mayhem, now with extra bite!

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Marvel Rivals PC Requirements Revealed

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