Starfieldhas been in something of a holding pattern ever since its last significant piece of content, the Shattered Space DLC, released to lukewarm reception last September. Since then, developer Bethesda has not offered up much regarding its plans forStarfield, despite its prior statements that it is committed to continuing support, leaving fans in freefall and wondering where it might go from there.

Adding to this radio silence,Starfieldwas completely absent from the Xbox Games Showcaseduring this year’s Summer Game Fest, with no news or updates about what will be coming next to the open-world sci-fi RPG.Starfield’s reputation thus remains uneven, and there’s one quest that seems to capture this sensation: First Contact. The mission has an excellent narrative setup and fits well into the world, but is a bit of a letdown in terms of execution and offering fans more interesting and robust choices. There is good potential in First Contact, though, which could help inform howStarfieldcan correct course down the line.

Starfield Tag Page Cover Art

Bethesda’s parent company,ZeniMax Media, previously filed for the “Starborn” trademark, which some have taken to indicate the potential direction of futureStarfieldcontent, but nothing official has been announced as yet.

The Untapped Potential of Starfield’s First Contact Quest Could Be Fertile Ground for Future Content

Starfield’s First Contact Quest is More Than a Little Underwhelming

Starfield’s First Contact questsees players receiving an urgent call from Jiro Sugiyama, the chief of security for the luxury hotel Paradiso on the planet Porrima 2, located in the system of the same name. Investigating further, fans can dock with a ship in Porrima’s orbit, The ECS Constant. Captain Brackenridge then explains that The Constant has been traveling for nearly 200 years, having left Old Earth centuries ago expecting to make Porrima their new home.

The issue is that Paradiso CEO, Oliver Campbell, has full legal rights to the planet and resort, and the colonists' presence presents a pickle. Players can then attempt a resolution and decide on one of three options:

The main issue with the quest is that these are rather limiting, and there’s no way to let the colonists fully complete their original mission. The second path can be considered closest, but is still less than desirable and quite morally dubious. Even the generally agreed-upon good outcome of purchasing the grav-drive isn’t as satisfying as it might’ve been, and the overall sentiment is that First Contact could’ve used a second look.

How Starfield Could Expand and Improve On its First Contact Quest

Bethesda often highlights its focus onplayer freedom and choice, and while First Contact’s story framework works great for the setting, it lacks in the latter areas. There is a lot more to be mined from it, both within its self-contained narrative and ideas that could be broadly applied inStarfieldto grant players more and better agency across its quests and their possible outcomes.

It’s been noted that First Contact strongly resemblesTenpenny TowerinFallout 3, with the residents of a safe and luxurious place at odds with a group of outsiders, with the two asking the player character to find or mediate a solution. Using First Contact as a jumping-off point,Starfieldcould explore this concept in more depth. Bethesda could introduce other similar generation ships, along with perhaps meaningful and interesting updates on Paradiso or The Constant’s status or depending on what fans decided.

If there are more ships like The Constant roamingStarfield’s galaxy, players could then happen upon or be directed to them, and find themselves in various situations. These might be things like clearing a spot on a planet full of hostile creatures or factions to secure a new home. This could also tie in well with base building, as fans might then be tasked with constructing a habitat or other outcomes that entail further requests and more unique missions. Hopefully, Bethesda considers some ofStarfield’s missteps and finds some enjoyable and creative ways of improving this aspect.