Horizon 3may not have a firm date as yet, but it’s pretty much assured that work on the threequel to Guerrilla Game’s popular post-apocalyptic open-world RPG is well underway. With the massive cliffhanger thatHorizon Forbidden Westleft off on, fans are now eagerly awaiting to see how the studio will bring the tale to a close, and what the ultimate fate of Aloy and her trustworthy companions will be once the dust settles and their struggle to revive and save Earth is finally at an end.

WithHorizon 3possibly marking the end of Aloy’s storybefore the franchise potentially shifts to a new protagonist and cast of supporting characters, it’s likely that Guerrilla will be focusing on polishing the already top-notch world-building and gameplay while possibly surprising players with some new inclusions and features. And given how things stand, the developer could draw good inspiration from one ofThe Legend of Zelda: Tears of the Kingdom’s best ideas, in the form of its Sky Islands, and incorporate similar structures and designs in the third entry.

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While not confirmed at this time, some conjecture is thatHorizon 3could end up being a PlayStation 6 launch title, which would roughly coincide with the related speculation regarding their respective release windows.

Horizon 3 Has a Great Opportunity to Include Sky Islands Like Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom’s Sky Islands Added Another Stellar Layer to its Experience

The Legend of Zelda: Breath of the Wildwas no doubt impressive in a variety of ways. From its jaw-dropping visuals, sheer size and diversity of the map’s biomes, to the myriad tools it gave players that imparted the freedom and creativity to explore and tackle its challenges in almost any order they wished,BotWwas truly a leap forward for the beloved IP.Tears of the Kingdomthen went a few steps further. Set in the same version of Hyrule asBotW,Tears of the Kingdom’s Sky Islandswere a fantastic addition to the world, taking players literally to new heights and presenting an excellent series of mini-dungeons and associated rewards that further fueled the core experience. And with the narrative framework in place, the thirdHorizonentry having something like the Sky Islands could be a perfect fit in many ways.

How Horizon 3 Could Have its Own Versions of Zelda: Tears of the Kingdom’s Sky Islands

With the stage set for the climatic showdown between the powerful and vengefulAI entity called Nemesisthat is speeding towards Earth and Aloy and co., there are a couple of solid ways thatHorizon 3might take cues fromTears of the Kingdom’s Sky Islands. These could be presented in the form of things like probes, automated attack ships, or weaponized low-orbit satellites, all of which would align with Nemesis' capabilities and desire to wipe away humanity. Aloy may need to infiltrate and disable these constructs in order to thwart Nemesis and its insidious plans.

Nemesis could also possibly have other methods of wrecking havoc on the world itself, perhaps resulting in chunks of the landscape being forcibly pulled from the ground and suspended in air, as it attempts to disrupt and destroy everything that Aloy and her allies have built and fought so hard thus far to preserve. Such a design would also naturally tie into expanding the range and use ofHorizon’s flying machine mounts, offering new challenges that resemble Sky Islands but also fitHorizon’s setting and still feel familiar. They might function like the Cauldrons or ancient ruins, being self-contained dungeons filled with traps and puzzles that offer useful and rare rewards. In any case, Guerrilla has some great options at its disposal to mirrorThe Legend of Zelda: Tears of the Kingdom’s Sky Islands and elevate the experience once again in the third game.