Rematchdevelopers at Sloclap have shared more details about the promised tournament mode system coming in the near future. Launched on June 19,Rematch’srelease was a huge success, amassing over 92,000 players within the first day. Though the hype has died down a bit since then, the soccer title has already carved a niche for itself, and a steadily growing community.
On launch day, Sloclap developers published a blog post discussing what comes next forRematch. In it, they discussed plans for crossplay implementation, gameplay improvements, bug fixes, additional social components, casual play updates, and new competitive features coming soon.Adding crossplay toRematchwas deemed to be the highest priority, but the post revealed that work is already underway for several other systems, including a tournament mode, player-run clubs, and a leaderboard for elite players.

In aninterview with PC Gamer, Co-Founder and CEO of Sloclap Pierre Tarno confirmed that tournament mode is expected to be the first major competitive addition toRematch.According to Tarno, tournaments will primarily be scheduled events, with different stakes from the regularranked matches inRematch. Participation will be flexible, with players having the option to either invite friends to form a team or use matchmaking to play alongside others. While it is unclear if the matchmaking will be random or MMR-based, the latter seems more likely.
Sloclap Reveals Details About Rematch’s Tournament Mode
Tarno also revealed that tournaments are expected to last roughly two hours, though he didn’t go into the particulars of what the exact format would look like. GivenRematch’sdefault match length of 6 minutesand accounting for a 1-minute gap between matches for players to ready up, it can be speculated that each tournament will involve 16 teams in a single-elimination bracket. If it’s a double-elimination format, with a winner and loser bracket, there will likely be 8 teams per tournament instead.
In addition to tournament mode, Pierre also shared some details about club creation,Rematch’sversion of guilds or clans. Instead of using generic logos and custom names for clubs,Rematchwill take inspiration from real-life soccer clubs and give players the opportunity to base their in-game clubs around real-world locations. “The idea is to ground it in that sort of reality of actual real places, real locations, real cities because that’s a very important part of the football fantasy,” Tarno explained, emphasizingRematch’sfocus on creating an immersive soccer experience. Despite this, players will not be restricted by where they are currently living when choosing their club’s location, leaving the door open for online, community-driven teams. That said, however, Tarno made it very clear that this feature is still “really further down the line.”

Tournaments are an excellent first step toward improving the title’s existing gameplay loop, as they will give players a different flavor of competitive matchmaking to look forward to. SinceRematchisn’t free-to-play, however, its player base could be a limiting factor to the new game mode, as ensuring that 80 players in a single tournament are all of roughly the same skill level is almost impossible to achieve without a sufficiently large player pool.



