Quick Links
The Edge of Fatehas arrived inDestiny 2, and all Classes must fear the impending change to what could potentially be their favorite Exotics to use. Whether players are a Titan, Hunter, or Warlock, many Exotic armor pieces have received an array of buffs, nerfs, and reworks to further stir up the meta pot just in time for a new expansion. Take a look below to see whichExotic armorswere impacted by these changes, along with the Exotic weapons too:
All Exotic Titan Armor Changes
There are 12 pieces ofExotic Armor for the Titans, which have received buffs, nerfs, and reworks:
Now increases the damage of unpowered and Glaive melee abilities.

Peregrine Greaves
Shoulder charge ability impact damage bonus against non-Champion, non-Tormentor, and non-miniboss targets increased from 363% to 400%.
Synthoceps/Spirit of Synthoceps
Melee damage bonus is unchanged (165%).
Melee damage bonus is no longer decreased when used with Combination Blow, Stylish Executioner, and Glaive Melee.
Damage bonus is still decreased against players when used with Lightning Surge.
Wishful Ignorance
Maximum PvE Frenzied Blade melee damage bonus increased from 100% to 200%.
Maximum PvE Flechette Storm melee damage bonus increased from 50% to 200%.
Wormgod Caress
Maximum PvE melee damage bonus increased from 275% to 400%.
Melee damage bonus is no longer decreased when used with Roaring Flames or Glaive melee.
Crest of Alpha Lupi
Sustained damage while behind a barricade triggers another smaller healing pulse.
Healing your allies grants barricade energy.
Phoenix Cradle
Dealing sustained Solar weapon damage in a Sunspot extends its duration.
Providing Solar buffs to allies has the chance to create a Sunspot at your feet.
Mk. 44 Stand Asides
Sprinting with Juggernaut active periodically grants you a stack of Static Charge.
Sprinting while amplified creates an area behind you that grants allies Speed Booster.
Path of Burning Steps
Increase Solar weapon damage and Solar Ignition damage based on the number of stacks of Roaring Flame you have.
Roaring Flame x1/2/3 grants +10/15/20% bonus Solar weapon damage and +5/10/15% bonus Ignition damage.
Stacks with Surge mods.
Reduces the duration of Suspend, Slow, and Freeze effects applied to you.
Abeyant Leap
Now increases the duration of Suspend applied by enhanced Drengr’s Lashes.
Auto Rifle or Machine gun final blows increase their stability, ammo generation, and damage.
Stacks up to ten times. Higher stack counts expire more quickly.
Stoicism
Spirit of Alpha Lupi: Healing your allies grants class ability energy.
All Exotic Hunter Armor Changes
There are 10 pieces of Exotic Armor for the Hunters that have received significant changes when it comes to buffs, nerfs, and entire reworks:
Edge of Fate Change
Athrys’s Embrace
PvE Weighted Throwing Knife damage bonus increased from 200% to 300%.
Liar’s Handshake/Spirit of the Liar
PvE basic melee and Arc melee damage increased from 200% to 400%.
Ophidia Spathe
Maximum PvE Throwing Knife damage bonus increased from 100% to 200%.
Now passively increases weapon stability and ready speed.
Dodging reloads your equipped weapon.
No longer reloads holstered weapons.
Activating your dodge ability grants the following effects for a short time:
Increased stability and handling
Increased move speed
Increased sprint, slide, and ADS strafe speeds
Increased class stat
Adjusted the Tight Fit perk:
Dodging reloads all weapons and grants increased handling and reload speed for you and nearby allies.
While this buff is active, additional dodges increase the strength of the buff and refresh the timer.
Dealing sustained damage grants class ability energy.
Mask of Bakris
Effects are now active when either an Arc or Stasis Super is equipped.
Reworked “Light Shift”:
No longer provides a non-stacking “Surge” damage bonus.
Now grants +10% damage for eligible weapons (Stasis weapons, Arc weapons, and Lord of Wolves) per stack.
Removed Truesight when dealing damage with smoke bomb.
Added:
Killing weakened targets creates a burst of weakening smoke and returns smoke bomb energy.
Oathkeepers
Increased maximum damage bonus from +150% to +200%.
Now provides more of the total damage bonus earlier in the overdraw.
Blight Ranger
Fixed an issue where cancellation damage was not consistently scaling based on Voltaic Mirror progress.
Maximum cancellation damage increased by 50%
Minimum cancellation damage increased by 150%.
Now always applies Blind before dealing damage.
Updated visuals, audio, and timing of the blinding shockwave to better reflect its impact.
All Exotic Warlock Armor Changes
There are 7 pieces of Exotic Armor for the Warlocks that have changed with the release ofThe Edge of Fate, and here’s everything you need to know:
Starfire Protocol
Now also activates on Radiant damage.
Increased the Fusion Grenade energy gain from dealing damage from 2.5% to 5%.
Reduced Fusion Grenade energy gain from final blows from 20% to 15%.
Wings of Sacred Dawn
Combatants are less accurate towards you while Tome of Dawn is active.
This is similar to Manticore’s effect.
While a Solar Super is equipped, Solar Weapon final blows now grant Restoration and reload your stowed weapons.
Powered melee damage weakens targets.
Applies a 15% weaken.
Weaken effects applied by the burst via melee or finisher final blows are unchanged.
Promethium Spurs
Reworked the perk Embers of Light:
While a Solar Super is equipped, weapon defeats grant class ability energy and weapon defeats in a rift grant a different Solar verb depending on the Rift:
While in a Healing Rift, weapon defeats create a pulse that grants Radiant to you and nearby allies.
While in an Empowering Rift, weapon defeats instead grant Cure to you and nearby allies.
Boots of the Assembler
Noble Seekers no longer spawn in waves and instead spawn at a constant rate based on fireteam size.
Average number of Noble Seekers produced per eight seconds is unchanged - it will produce one per ally in that time period.
Noble Seeker tracking range changed to 40 meters always (from 20 to 40 meters based on time alive).
Noble Seekers will prioritize allies who have not been healed in the last eight seconds.
Noble Seekers can now target allies standing in the rift producing them.
Noble Seekers will not target an ally more than once every four seconds.
Noble Seekers will not detonate when passing near an ally they are not targeting.
They will still detonate if they make direct impact with an ally they are not targeting.
No longer grants extended rift duration on Noble Seeker impact with allies.
Instead, grants class ability energy on Noble Seeker impact with allies (scales based on fireteam size).
Geomag Stabilizers
Reduced Super energy granted by ionic traces to 4% (from 7%)
Retuned sprinting to top off Bolt Charge:
Decreased Bolt Charge stacks required before sprinting will grant additional stacks from six to five.
Decreased the amount of time required for sprinting to start granting Bolt Charge from two seconds to one.
Increased the rate Bolt Charge is granted while this effect is active from one every 1.5 seconds to one every 0.33 seconds
All Exotic Weapon Changes
13 Exotic Weapons have received notable changes inThe Edge of Fate:
Vigilance Wing
Last Stand bonus is now active when running solo in PvE activities.
Hierarchy of Needs
Players now gain charges of Guidance Ring with any hit from Hierarchy of Needs, and now only need three charges to deploy the ring.
Hierarchy’s spawned Guidance Ring duration increased from 13s to 20s.
Hierarchy’s spawned Guidance Ring now rotates to face its owner.
Players are now limited to one Guidance Ring in the world per player. Spawning a second one will remove your previous ring.
All Bows now spawn missiles when fired through an allied player’s Guidance Ring.
+3.4% damage vs combatants (max 17% at 5 stacks)
+1 rounds reloaded
Duality
Added a secondary activator for On Black Wings, now gives the buff when landing most of your pellets on a target
Increased damage
25% in PVE
5% in PVP
Increased ammo generation stat
Wicked Implement
Now is Rapid Fire RPM.
Now takes one additional hit to start slowing and to freeze to account for the faster rate of fire.
Increased magazine size to 20,
increased ammo reserves.
Reduced cost of heavy attack to three (from four).
Defeats while Shot in the Dark is active make you invisible once more.
Worldline Zero
Increased lunge distance of the heavy Tesseract attack by 3m.
Removed the ability to chain two blink attacks back to back.
Added a new effect: “Defeating a target with Tesseract allows you to Tesseract again for a short duration.”
These extra blink attacks cost less ammo and consumes less guard energy.
Removed fire on release behavior.
Beam is now behind special reload.
Kills with the weapon make firesprites and picking up a firesprite enables the special reload.
Beam now scorches on hit and ignites on kills.
Is now intrinsically anti-unstoppable.
Tommy’s Matchbook
Added a burning screen effect while the player takes self-damage from Ignition Trigger. Other players who are taking self-damage from Ignition Trigger will now have a burning effect surrounding their model.
Ignition Trigger
The HUD buff now appears as a bar. While Ignition Trigger is active, the bar charges as you fire the weapon and drains when you don’t. So long as the bar has some charge, Ignition Trigger will remain active.
Heat Sink
Hip-fire self-damage decreased to 50% less damage than ADS self-damage, previously 33% less damage.
Catalyst
Removed improved health regen. Now final blows while Ignition Trigger is active grant Cure x1 to the user.
Scorch on hit is unchanged.
Winterbite
Reduced enhanced melee damage with ammo to +20% vs bosses, down from +50%
This is to account for this now being able to recieve melee damage bonuses from a variety of sources.
Is now intrinsically anti-Overload.
Bastion
Saint’s Fists PvE melee damage bonus increased from 100% to 300%.
Increased the time the perk is active to three seconds.
Monte Carlo
Catalyst melee attack no longer deals reduced melee damage to bosses, minibosses, and Champions.