Dungeons & Dragonsis the premier example of a tabletop RPG, with an estimated player count of over 50 million people worldwide. This popularity has led to countless TTRPGs borrowing elements fromD&D, with iteration and collaboration being a key concept in the genre as a whole. This has, over time, transitioned into video games, many companies dedicating years to trying to replicate, or take inspiration from, the ruler of fantasy gaming.

This list looks at some examples of games that have taken inspiration fromD&D, whether being set directly in theworld created by Wizards of the Coast, or simply borrowing certain aspects, while also containing open-world sections for players to explore. While some of these games are more directly related toD&D, they all wear their inspiration on their sleeves. This article ranks these games based on how well they adapt the systems ofD&Dinto the digital form, while maintaining a vibrant, open world.

Star Wars: Knights of the Old Republic Tag Page Cover Art

Star Wars: Knights of the Old Republicis the furthest from traditionalD&Das this list gets, taking place in space, with laser pistols and lightsabers.KotORis also not a traditional open-world title, being a hub-based RPG that allows players to explore open maps in whatever order they so choose. Each level feels expansive, full of things for the player to uncover, quests for them to complete, and characters for them to meet and interact with.

What the game takes most fromD&Dis the D20 combat system, forgoing the turn-based systems of TTRPGs in order to use the roll-for-success concept in real time. This game is a unique beast, providing plenty of content forStar Warsfans, as well as those who are fans of TTRPG systems being used in new, exciting ways.

Neverwinter Nights Tag Page Cover Art

As the oldest entry on this list,Neverwinter Nightsis one of the earliest examples of an open-world RPG that takes inspiration fromD&D. Developed by the now well-renowned Bioware, with other entries in the series developed by Obsidian Entertainment. This game was huge for the time, set in theD&Dworld of the Forgotten Realms,Neverwinter Nightstasks the player with exploring the world in order to eventually stop a cult, a plague, and an attack on the city of Neverwinter itself. Not only this, but players are given several tools with which to create their own content and explore their own adventures.

The inspiration taken fromD&Dis clear here, with the setting take directly from the world of the tabletop game and transformed into the vast, explorable area seen in the game. Withseveral DLCs and an Enhanced Edition released in 2018,Neverwinter Nightshas remained a fan favorite since its release, and a perfect example of a game that, while dated by todays standards, captures the air of adventure a player expects fromD&D.

Neverwinter Nights

Pathfinder: Kingmakeris, unsurprisingly, based on thePathfinderTTRPG system, which is in turn heavily inspired byD&D.Kingmakeris one of many titles based on the system, in which the player takes control of a local lord, making decisions which impact the surrounding land, choosing where to expand, and where to explore. The map is freely explorable. However, level-locked enemies help keep the player in line with the content intended to be seen at any given point in a playthrough.

Unlike the other games discussed in this article, kingdom management is a big part of this game, offering players something to focus on when not out exploring the world, with local politics and realm-building affecting almost all aspects of the game. As is the case with many CRPGs, character creation is a key element, offering players important choices early on that set out how their character is before the events and decisions shape them by the end of the narrative.

Neverwinter Nights

Jumping forward from 2006 to 2015,Pillars of Eternity, developed by Obsidian Entertainment, was released as a spiritual successor toBaldur’s GateandIcewind Dale, both of which are set in the Forgotten Realm, makingPillars of Eternitythe first entry on this list not directly a part of theD&Dworld, yet still heavily inspired by it. Set in the unique world of Eora,Pillars of Eternityharbors an isometric real-time-with-pause, party-based gameplay system, akin to that seen in bothBaldur’s GateandIcewind Dale.

Due in part to its existence outside the Forgotten Realms,Pillars of Eternitysticks out in the minds of many as a truly unique experience, forging a narrative akin to, yet unlike any other in its ilk.Pillars of Eternityfeatures a fully explorable map. However, some narrative progression is required to broaden the available areas, making certain sections feel linear, while others feel much more open. This, however, works in favor of telling a compelling story that allows the player character to develop themselves into a fully realized individual.

Neverwinter Nights

From the makers ofBaldur’s Gate 3,Divinity: Original Sin 2is a criminally underappreciated gemthat is largely overshadowed by its successor.Divinity: Original Sin 2takes place several centuries after the events of the previous game, and continues exploring the world of Rivellon, set up across the previous four titles in theDivinityfranchise. While, once again, not directly set in the Forgotten Realms, the gameplay ofDivinity: Original Sin 2is clearly reminiscent ofD&Din its turn-based systems, which require a set number of action-points per action, meaning the player is limited in what they can do each turn-cycle.

This is supported by a huge world to explore, with countless NPCs to interact with, utilizingsocial roleplaying elements seen in both TTRPG’s and digital RPGs alike. Ultimately,Divinity: Original Sin 2is a fascinating experience, blending video game and TTRPG in an entertaining manner, while providing a unique world to explore. Any fan ofBaldur’s Gate 3must play this game as, while different, it is a delight to see the previous work of such talented developers.

Pathfinder: Kingmaker Tag Page Cover Art

Pillars of Eternity Tag Page Cover Art

Divinity: Original Sin 2 Tag Page Cover Art