There are a total of nine difficulties inPEAK, but at the start of the game, you only have two options: Tenderfoot and PEAK. Tenderfoot is the game’s easy mode, but you won’t be able to unlock higher difficulties and sashes unless youfinish the game on the default PEAK(or higher) difficulty.

Higher difficulties inPEAKtake the form of Ascent sashes,which present new challenges and debuffsthat players must overcome as they continue raising their Ascent rank. This guide to every difficulty inPEAKexplains the differences between all difficulty options in the game and details how to unlock all Ascent sashes.

PEAK Difficulty Levels All Ascent Sashes Difficulties List Peak Difficulty Default Normal

How To Change Difficulty Level In PEAK

To change difficulty,PEAKplayers must go to the departure booth in the lobby and open up the departure menu. By default, you will be set to PEAK difficulty, which is the game’s normal difficulty. To change the difficulty level, select the up and down arrow next to the difficulty name.

You can only select higher difficulties (Ascent Sashes) after you complete the requirements to unlock them.

PEAK Difficulty Levels All Ascent Sashes Difficulties List Tropics Island

All Difficulty Levels in PEAK

Tenderfoot (Easy)

Theeasiest difficulty inPEAK, selecting Tenderfoot is a good way for beginners to get to know the game and a good way for experienced players to learn a new island layout before committing to higher difficulty levels. You will be able to climb slightly further, you will take longer to get hungry, and you won’t have to worry about being killed by the encroaching fog.

Though you can still earn badges and achievements inPEAKon Tenderfoot, you will not be able to unlock any Ascent Sashes to take on higher difficulty challenges.

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PEAK (Normal)

Thedefault difficulty inPEAK, the eponymous PEAK option is the intended, balanced experience for this game. You don’t get any buffs (like in Tenderfoot difficulty), and you won’t have any handicaps (like in the Ascent difficulties).

At PEAK difficulty and above,the Fog will be enabled, which serves as a soft time limit in each biome. By completing a run on PEAK difficulty, you will be able to unlock access to harder difficulties.

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It’s a good idea to get some practice in Tenderfoot difficulty on each new island generation to learn the lay of the land before you commit to a normal run.

Ascent 1

The Ascent 1 difficulty is the first of the seven “hard mode” difficulties inPEAK. Each Ascent difficulty comes with one or two negative effects that make the run more challenging. In an Ascent 1 run, you will take more fall damage, and the distance that you must fall to trigger fall damage is lower. You must be much more careful when climbing on Ascent 1 and above because even a short fall could spell your doom.

Ascent 2

In Ascent 2 difficulty,PEAKplayers will suffer from a debuff to their Hunger meter. The Hunger meter builds about twice as fast as normal in Ascent 2 and above. You must keep an eye out for consumables and manage your inventory well to mitigate this debuff.

Indeed, as you progress through the Ascent difficulties, all effects of the previous Ascent tiers will be included. That means that at Ascent 2, your Hunger meter will build fasterandyour fall damage will be increased.

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Ascent 3

In Ascent 3,PEAKplayers will suffer a major blow to their stamina meter and inventory management capabilities. At this difficulty and beyond,every item inPEAKweighs more. Because items weigh more, you must be much more selective with what you bring with you on your climb through each biome.

Because your Hunger meter is also growing faster at Ascent 3, it’s a good idea to eat every consumable you come across instead of letting them take up valuable equip load in your inventory.

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Ascent 4

In Ascent 4, the final flare at the end of the island does not spawn. Because of this, you will not be able to complete a run and call for rescue. While managing your Hunger meter, avoiding the Fog, and managing your inventory, you must now also find a Flare and bring it to the end of the island to complete the run. Thankfully, Flares don’t weigh too much – even with the higher equip load debuff from Ascent 3.

Ascent 5

One of the most annoying Ascent challenges to deal with, Ascent 5 makes players get cold during the night.PEAKhas a day/night cycle that rotates about once every 10 minutes. At Ascent 5 and beyond, you will build Frostbite slowly if you are outside at night. The worst part is that this debuff affectsevery biome including the volcanic Caldera.

When you take on Ascent 5 difficulty, you must keep an eye out for warming items like the Heat Pack or Lantern to survive. If you are fast, you will only have to deal with two or three nighttime cycles in a run.

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Ascent 6

At Ascent 6 difficulty, players have to be much more careful when they commit to a climbing route. Yourstamina bar will deplete significantly fasterat Ascent 6 and 7 difficulties. To combat this, you must be much more strategic with your route through each biome and utilize as many tools and environmental aids (like ropes, chains, and vines) as possible.

Try tofind a Big Lollipopfor the final area, the Kiln. With a climbing stamina debuff, the tall climbing segments at the end of this final biome are practically insurmountable. With a Big Lollipop item you will have infinite stamina for a brief time, allowing you to finish off the run.

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Ascent 7

The hardest difficultyPEAKplayers can take on is Ascent 7. This final difficulty combines all of the debuffs and gameplay changes of the previous Ascent tiers and adds a permadeath mechanic. If you die during a run, that’s it, game over –you cannot be resurrected by any means, and will be forced to spectate your teammates until they die or finish the run on their own.

This is the ultimate challenge inPEAKand a difficulty that is not meant for the faint of heart or the easily frustrated. Go in with a cool head, plan your moves strategically, and avoid anything that could cause your death as a top priority. If a teammate goes down, youmustgo pick them up and revive them before they turn into a skeleton, or they will be dead for the rest of the run.