The Elder Scrolls 4: Oblivion Remasteredhas reignited excitement acrossThe Elder Scrollscommunity, drawing both longtime fans and first-time adventurers back to the gates of Cyrodiil. With enhanced visuals, performance upgrades, and a new wave of mods,Oblivion Remasteredpromises and delivers a refreshed experience while preserving the classic systems that defined a nostalgic golden era in gaming. Yet, as players begin to sink dozens of hours into dungeon-crawling, questing, and role-playing, they’re discovering that not everything in this version feels quite as modern as it looks.

While nostalgia is a major draw, so too is functionality. And for some, the tension between old mechanics versusnew expectations inOblivion Remasteredis beginning to show. Players are finding that certain legacy features can turn a minor inconvenience into a major gameplay obstacle. In fact, one issue in particular is starting to trend for all the wrong reasons—and it’s proof that some systems inOblivion, even when remastered, might have been due for a total overhaul.

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Diseases Are Harder To Manage in Oblivion Remastered Because of Outdated UI

InOblivion,players can contract status ailments through typical gameplay activities, such as interactions with characters, being attacked, and even the locations they visit. As a result of these habitual encounters, it is often easier to contract a disease inOblivionthan many players might realize. These ailments can sneak up on players, making it challenging to seek alternative remedies to prevent illness.

This is partly because, once contracted, the effects may go unnoticed for some time, and a normal consequence of gameplay will then become a surreptitious killer or a feature more annoying thanOblivion’s adoring fan.

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The UI Makes Disease Go Unnoticed

Oblivion Remasteredwrites a love letter to its original version by enhancing its graphics without entirely getting rid of its gameplay quirks. This method of preservation encapsulateswhat madeOblivionwork in 2006: its groundbreaking strides that made it an exemplary role model in the action RPG genre. That said, this also means that some preserved systems fermented way past their peak.

A system that suffers from this is the notification mechanics tied to contracting diseases. Players who are locked into their game may easily omit the almost minuscule pop-up that rears its head in the top right corner of the screen, especially if they are playing at a reasonable distance with a console like Xbox, PlayStation, or adocked Steam Deck.

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With no further notification to alert the player of what they’ve contracted, the illness will settle before it is too late. By the time the player notices that they’ve contracted something in their adventures, they’ve taken permanent debuffs and hindrances that affect their builds. Too late to treat a disease with typical disease spells and potions, the game forces the player to seek other long-winded alternatives.

The Cure is Almost Worse Than The Disease in Oblivion Remastered

Seeking acure for a disease inOblivionwould be the logical step that most players would follow. However, it’s not as easy as it sounds.Oblivion Remastered, faithful to its original systems, asks players to navigate much more convoluted territory when it comes to curing certain conditions.

While that might add a layer of immersion and consequence, it also reveals how outdated mechanics can turn a minor status effect into a major gameplay hurdle. One affliction, in particular, has become a growing source of frustration for returning players, and it highlights exactly why certain legacy design choices need a second look.

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Curing Vampirism: A Perfect Case Study

Porphyric Hemophilia is a disease contracted while fighting vampires inOblivion. It eventually turns the player into a full-blown creature of the night if left untreated for three in-game days. That transition comes with significant stat boosts but also debilitating side effects. It’s the kind ofhigh-risk, high-reward mechanic inOblivionthat would appeal to power players, if they had meant to opt into it.

The problem is, many simply didn’t plan for it. Manyplayers hate being a vampire inOblivion, in fact. The notification for contracting the disease is minimal—a single, easy-to-miss message in the top-right corner of the screen. There’s no visual indicator with a threatening countdown, no recurring prompt, and no clear warning that the change is affecting the player. By the time most gamers realize what’s happened, they’ve already donned some shiny new fangs and a new diet.

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The Hoops to Go Through to Cure Vampirism in Oblivion

The cure for vampirism inOblivionis gatekept behind strenuous circumstances that make most players simply accept their vampiric fates. They have two options: embarking on the infamous “The Vampire Cure” quest or visiting the Font of Renewal.

Gamers who don’t want to be avampire inOblivionwill need to embark on a full-blown side quest called “The Vampire Cure” to rid themselves of Porphyric Hemophilia. However, the quest is slow and buggy. Although a crucial part of a completionist run, the fact that this quest is more so an obligation undergone to cure a disease than another opportunity to exploreOblivion’s rich lore makes the most obvious cure to vampirism almost not worth pursuing.

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On the other hand, players can seek a cure by visiting theFont of Renewal in Deepscorn Hollow. But the Font of Renewal presents another reminder that a disease is simply not easy to remedy inOblivion. Locating the area, venturing out, and utilizing its resources takes a considerable amount of time, which may deter a player from bothering. In an era where RPGs provide clear UI feedback, streamlined cures, or meaningful consent before transformation,Oblivion Remasteredstill punishes players for not noticing a tiny pop-up.

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