The Fun Pimps has officially dropped the Storm’s Brewing V2.0 update for7 Days to Die, and it’s a big one. This update brings a hefty list of gameplay changes, quality-of-life improvements, and customization options designed to let players shape7 Days to Dieto fit how they want to play.

7 Days to Dieoriginally hit early access way back in December 2013. After a solid ten years of development, the long-awaited 1.0 version finally landed in July 2024. The full7 Days to Dierelease saw a huge spike in player activity, pulling in over 125,000 players on Steam alone, with another 70,000 on PS5 and 75,000 on Xbox Series X/S. Recently, the dev has been hyping up version 2.0, teasing features and posting previews in the lead-up to launch.

7 Days to Die Tag Page Cover Art

Now,7 Days to DieStorm’s Brewing V2.0 updateis live, and it’s shaking up biome progression in a big way. A new Biome Progression system adds serious environmental hazards to every biome except the Pine Forest. To push deeper, players need to take on seven biome-specific challenges – covering combat, crafting, and more – to earn Biome Badges. These badges boost resistance to hazards, raise loot stage caps, and encourage players to explore the increasingly dangerous biomes, with the Wasteland standing as the most punishing. Each biome now also specializes in one type of ore, making resource gathering more strategic and less random.

Tied into that is a fully reworked weather system called the Dynamic Storm System. Storms are now biome-specific and deadly; Ember Storms, Radiation Storms, and others will chip away at health if players aren’t under cover.7 Days to Die’s Navezganehas been redesigned around this system, with new POIs, better trader locations, and improved travel paths that align with the new biome loop. Two new special infected, Plague Spitter and Frost Claw, are now tied to biomes as well, and high-level players will find themselves facing stronger, color-coded radiated enemies.

Core progression and perks have also gotten a major pass in7 Days to DieV2.0. There’s now a General Perks tab where core abilities are available without needing to spec into a certain attribute. Each attribute now has ten perks plus a unique Mastery line. A new book series, “Sledgehammer Saga,” buffs melee-focused builds, while nearly 140 new POIs, including Tier 5 wilderness dungeons, add more exploration options than ever.7 Days to Diecrossplayis finally supported for dedicated servers, and Discord integration is deeper now.

On the technical side, V2.0 brings serious performance gains. DLSS upscaling is now in, tree rendering has been optimized, and enemy spawning is a lot smarter. Sound has been added for more in-game actions, and a bunch of bugs, balance tweaks, and backend issues have been addressed to smooth out the7 Days to Dieexperience overall.

7 Days to Die V2.0 Storm’s Brewing Patch Notes

Biome Progression

With the new Biome Progression option enabled, all biomes except the Pine Forest will have a unique environmental hazard to overcome. Like a Boy Scout earning a merit badge, complete challenges to learn about each biome’s inhabitants and resources. When a biome’s challenges are completed, a Biome Badge can be collected at any nearby Trader.

Here are the biomes listed in their order of severity:

There are seven challenges for each hazardous biome:

The Biome Progression system is on by default but can be disabled in the game and server options which will turn off the biome hazards and requirements for Biome Badges.

Biome Progression Loot Stage Cap

In addition to the biome hazards, each biome will have a progressive loot stage cap. This will help to encourage players to explore each biome and seek out higher tiered loot. Loot caps are increased by progressing forward through each biome’s challenges.

Biome Resources

To encourage biome exploration, dominant ore types have been redistributed across the world. Each biome now favors a specific ore: Iron in the Pine Forest, Potassium Nitrate in the Burnt Forest, Oil Shale in the Desert, Coal in the Snow biome, and Lead in the Wasteland. While all ores can still be found in low volumes elsewhere, venturing into the right biome will greatly improve your yields.

Dynamic Storm System

Can you weather the storm? We have overhauled the legacy weather system and added a new Dynamic Storm System to the game. These storms have an increased severity per biome with random frequency and duration. Biome Badges will not protect against these storms. There are five types of storms listed below in their order of severity:

New Zombies & Higher Gamestaged Zombie Classes

We have added two new special infected zombies and two new higher colored game staged spawn classes to 2.0. The new enemies & classes include:

Zombie Spawn Improvements

Perk Updates & Rebalance

We’ve added a brand-new General Perks tab and moved some perks that don’t need to be governed by any particular attribute. This allows players to gain certain skills without spending perk points on an attribute their character hasn’t specialized in.

With those perks moved, we’ve filled in those empty slots with many exciting new perks!

Sledgehammer Saga

I wanna be… Your Sledgehammer! We’ve added a new book series for the sledgehammer weapon class including:

Trees and Foliage Update

POIs: The World is Expanding!

Nearly 140 POIs are coming to V2.0, many have been created to bolster the wilderness POI counts. These include:

Random Gen Improvements

New Hand Use Items

We’ve added many new usable hand items with custom animations to improve the games overall immersion including:

DLSS Upscaling

Performance

A lot of things have been done to improve performance in V2.0 including:

V2.0 b295