For a handheld that fit in your back pocket, the PSP had no business running the kind of open-world experiences it did. These weren’t bite-sized spin-offs or watered-down tech demos—many of them were full-blown, open-ended worlds that managed to cram sprawling cities, highways, or historical ruins into a tiny UMD. Sure, there were compromises. Draw distances shrank, NPCs got duplicated like copy-pasted mannequins, and load times sometimes felt like intermissions.
But when these games hit their stride, they felt almost magical—like having a PlayStation 2 hiding inside your jacket. Whether it wascrime-filled streets, timeworn battlefronts, or neon-drenched cityscapes, these PSP open-world titles pulled off something incredible. They gave players freedom, choice, and chaos, all on a 480x272 screen.
Spider-Man 3on PSP isn’t going to win any awards for polish—it’s glitchy, sluggish, and clearly struggling to contain its own ambition. But the fact that it evenattemptsto recreate a semi-open version of Manhattan, complete with web-swinging, combat, and side missions, is kind of remarkable. It doesn’t follow the same map layout as its console siblings, and it’s nowhere near as big or as detailed, but it still gives players room to roam.
The web-swinginghere isn’t physics-based like in the console versions, but more automated, which helps keep things stable. Combat leans into combos and gadgets, and the black suit transformation adds a much-needed flair to what’s otherwise a fairly basic setup. There are also collectibles, race challenges, and combat trials sprinkled across the rooftops to keep things from feeling too empty. It’s a rough ride, but it’s still Spider-Man flying over rooftops on a PSP—and for some players, that was enough.
This PSP version ofGunwasn’t just a scaled-down port—it actually added exclusive side missions, multiplayer modes, and a few weapons to make the package more complete. Set in a fictionalized version of the American frontier, the game lets players roam freely between dusty towns, canyons, and hideouts while hunting bounties, dueling outlaws, or rescuing civilians.
The map isn’t huge, but it’s smartly designed. On horseback, it feels just big enough to justify the open-world structure without overwhelming the system’s hardware. The game juggles saloon brawls, gold mining,stealth assassinations, and sharpshooting challenges while still letting players decide how they want to tackle each day in the Old West. And even though the voice acting sometimes sounds like it was recorded in a tin can,Gun: Showdownhas that grit-and-gunpowder energy that makes it one of the more overlooked gems on the platform.
No handheld had any right to runMidnight Club 3: DUB Editionas well as the PSP did. Sure, it has long load screens and an occasional framerate hiccup, but once the rubber hits the road, it’s off to the races—literally. The game drops players into three open cities—San Diego, Atlanta, and Detroit—each filled with shortcuts, alleys, and free-roaming traffic that’s just waiting to get in the way during a perfect drift.
Customization is deepfor a handheld racer. Players can tweak body kits, rims, spoilers, and paint jobs down to the last detail, and the garage grows fast with new vehicles unlocked through wins. The sense of speed is relentless, and nitrous boosts make the streets blur in a way that feels just right on that little screen. What makes it a standout is how it nails that “pick up and play” loop—jump in, race a rival, tweak your ride, then go exploring the city at night just to vibe to the soundtrack.
4Test Drive Unlimited
A Digital Island Vacation With Your Favorite Cars
Test Drive Unlimitedon PSP isn’t just a racer—it’s a lifestyle simulator disguised as one. Players get to cruise around a scaled-down version of Oahu, complete with highways, off-road paths, mountain climbs, and coastal curves. The world is completely open from the start, and players can just get in a car and drive—no race required.
For players who love car-collecting, this game was a goldmine. Dealerships are scattered across the map, and buying a new vehicle means driving to the showroom, checking out the stock, then taking it for a test drive. The PSP version also includes a real-time weather system and traffic AI, both simplified but still impressive for the hardware. There’s something uniquely peaceful about rolling through a tropical island in a tuned-up Aston Martin, radio on, sun setting in the distance—until a time trial pops up and asks you to hit 130 mph through downtown.
Assassin’s Creed: Bloodlinesfollows Altair’s story after the events of the originalAssassin’s Creed, taking him to Cyprus in pursuit of lingering Templar threats. It’s a much smaller-scale adventure compared to its console cousins, but it does give playersa semi-open structurewith multiple cities, rooftops, and fortresses to explore.
The game smartly reworks the parkour and stealth mechanics to fit the PSP’s control scheme, though not without hiccups—climbing can feel sticky, and enemy AI is either too aggressive or hilariously passive. Still, the DNA of the franchise is here: hidden blades, rooftop escapes, eavesdropping missions, and satisfying air assassinations. It also serves as one of the rare direct sequels to Altair’s story, bridging the narrative gap between the first game andAssassin’s Creed2. For lore-hunters and completionists, it’s more than just a novelty—it’s canon.
Liberty City Storieswas Rockstar’s test run, and somehow they nailed it on the first try. This wasn’t just a side dish—it was a full GTA meal, with a fully explorable Liberty City, dozens of missions, and that familiar radio chatter as the rain starts falling.
Set in 1998, three years before the events ofGTA 3,the game lets players controlToni Cipriani as he climbs the ranks of the Leone crime family. The world is packed with distractions: rampages, vigilante missions, taxi fares, and collectible hidden packages that are placed with the same “you’ll never find this” cruelty Rockstar is known for. Its technical achievement can’t be overstated. Streaming that world off a UMD with barely noticeable loading transitions was pure wizardry in 2005. And the mission variety—complete with car chases, mob hits, and satirical chaos—still holds up today.
Vice City Storiesis what happens when Rockstar gets a second chance—and uses it perfectly. It builds offLiberty City Storiesin every way: better visuals, tighter controls, smarter mission design, and a map that feels more alive than it has any right to be on a handheld.
This time, players step into the boots of Victor Vance, a soldier trying to stay clean in a city built on corruption. The story is more grounded thanVice City’s mainline entry, with Victor’s motivations rooted in family rather than greed or fame. Theempire-building system is the real MVPhere—players can take over businesses, defend them from rivals, and grow a criminal network that actually evolves over time. And, of course, the 80s vibes are immaculate. Neon sunsets, synth soundtracks, and radio hosts that feel ripped straight from an unhinged FM fever dream. It’s not just the best open-world game on PSP—it’s one of the best games on PSP, period.